How Pokemon Go changed people’s life!

Pokemon Go has shattered almost all the records becoming the fastest game to top the App Store and Google Play Store. Through in-game purchases, the game generated more than US$35 million in revenue by July 20. Not only made money, but Pokemon Go has changed the people’s life style as well!

There are people who are taking it way too serious that they even risk their own lives to catch Pokemons. The fun part is that people who don’t even know what a pokemon is, are running down the streets shouting “Pikachooo!”

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Now the game has became a business topic as well. People are making making stores selling foods near all the Pokestops thereby making more money than how much they used to make. I also saw many youtubers taking advantage of that and they started to make videos as well. Every blogs you can find in the web will have at least one post for the Pokemon Go game, every social media is now completely filled with Pokemon Go meme and stuffs like that. This free-to-play location-based augmented reality mobile game has changed the way the world used to be.

Pokemon Go in real life:

By July 22, the game was downloaded by more than 40 million people worldwide. Eventually the game has not yet officially released in countries like India, China, Africa and some parts of Europe, the game is still ruling the world. In China, Google services are not permitted by the Great Firewall. Players of Pokémon Go in China bought Australian App Store IDs and used a GPS spoofing app to use Google services and because there are no Pokémon to catch in China. Countless Chinese people downloaded a clone known as City Spirit Go, which was released shortly after Pokémon Go’s beta test in Japan.

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IOS users averaged 33 minutes and 25 seconds of gameplay daily, compared to 22 minutes and 8 seconds on Facebook and 18 minutes and 7 seconds on Snapchat. Day by day, the Pokemon Go game is getting even more popular. However, the reviews are mixed with both positive and negative points to be noted. This location-based augmented reality mobile game was praised by some medical professionals for potentially improving the mental and physical health of players, but also attracted some controversy due to reports of causing accidents and being a public nuisance at some locations.

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